I'm relatively newb when it comes to Descent level making in DLE/DMB, so I'm hoping someone can help me out with this. There are seams in the textures caused by the second textures wraping by one pixel. Example shown on link below:
http://img.photobucket.com/albums/v324/RatoN/map3.jpg
I stretched the texture to fit the box face so I don't know what's causing this. Doesn't matter what second texture I use as it will wrap by 1 pixel.
There also appears to be another seam which you can see between the lights. I don't know why that is there.
Thanks for any help in advanced.
EDIT: I played the same level not using D2X and the seams weren't there. Looks like D2X is causing them.
Seams Issue
Moderator: Aus-RED-5
Was using D2X-XL, sorry (Understand I haven't been in the Descent loop for sometime).
The other version being just running the descent2.exe, assuming D2X-XL didn't overwrite any files to skew the results.
D2X-XL revealed the seam more noticably than regular Descent 2, but it's still there in both versions. Probably differs by the resolution. The second texture is causing it and I don't know how to fix it *shrug*.
A copy of the map can by obtained here if you have the time to take a look at it.
http://mortalvision.dyndns.org/thanatos.zip
That's entirely up to you.
The other version being just running the descent2.exe, assuming D2X-XL didn't overwrite any files to skew the results.
D2X-XL revealed the seam more noticably than regular Descent 2, but it's still there in both versions. Probably differs by the resolution. The second texture is causing it and I don't know how to fix it *shrug*.
A copy of the map can by obtained here if you have the time to take a look at it.
http://mortalvision.dyndns.org/thanatos.zip
That's entirely up to you.