First impressions
Posted: Sun Apr 08, 2018 10:31 am
Holy ★■◆● is this game good.
The graphics are beautiful, the robots immediately memorable, the weapons fun... I already think it has all the hallmarks it needs to become a cult hit like Descent, and I've only played it for like half an hour.
What grabbed my attention the most is how it is finally playable with the keyboard and the mouse - while in Descent I'd opt for keyboard only because of the weird delays and low sensitivity, here using the mouse alongside the keyboard is immediately responsive and very precise. You can do aerial acrobatics in this game like ones you could only dream of in the old games (and would maybe be somewhat possible, but would do you no good in Descent 3). This means the combat against the robots can be more dynamic and fast-paced than it's ever been, while also retaining the leisurely, tactical aspects of the old Descents whenever applicable. A lot more happens on the screen right now than it ever has, and it's great.
I can't speak a lot about the texturing yet, though the textures from the training mission and the first of the currently released levels are beautiful, the cavernous areas look spot-on, and the game feels at the same time more modern and more retro than D3 ever did. Fantastic. As for the geometry - it charms with its simplicity, strongly contrasting the overdetailed design of D3. I already know I'm going to sink many, many hours into this game, and likely try multiplayer too.
Most importantly though - I can say that Overload gave me that particular sort of vibe that I had with Descent when I started first playing it around 20 years ago, but has been missing for me ever since - hard to describe, but illustrated by 80's electronic music and retro space station like locales from space shows of the time. Not ominous, but in fact inviting, fun, bringing to mind retro night-life or something. With Descent 2 this sort of feel was always absent for me due to its colorful textures, while D1 did have it, especially in its lunar levels. This was only when I was very young, though - haven't been able to feel that vibe again for Descent. But in Overload it hit me like a train, again. I had really missed it, and here it is again. It really speaks well of the design team. Though I shouldn't be surprise, who would make a game that feels more like Descent than the creators of Descent?
All I can hope for is that the game sells well enough to warrant many more single-player missions from the designers, so it's a game of longevity rivalling that of Descent's.
The graphics are beautiful, the robots immediately memorable, the weapons fun... I already think it has all the hallmarks it needs to become a cult hit like Descent, and I've only played it for like half an hour.
What grabbed my attention the most is how it is finally playable with the keyboard and the mouse - while in Descent I'd opt for keyboard only because of the weird delays and low sensitivity, here using the mouse alongside the keyboard is immediately responsive and very precise. You can do aerial acrobatics in this game like ones you could only dream of in the old games (and would maybe be somewhat possible, but would do you no good in Descent 3). This means the combat against the robots can be more dynamic and fast-paced than it's ever been, while also retaining the leisurely, tactical aspects of the old Descents whenever applicable. A lot more happens on the screen right now than it ever has, and it's great.
I can't speak a lot about the texturing yet, though the textures from the training mission and the first of the currently released levels are beautiful, the cavernous areas look spot-on, and the game feels at the same time more modern and more retro than D3 ever did. Fantastic. As for the geometry - it charms with its simplicity, strongly contrasting the overdetailed design of D3. I already know I'm going to sink many, many hours into this game, and likely try multiplayer too.
Most importantly though - I can say that Overload gave me that particular sort of vibe that I had with Descent when I started first playing it around 20 years ago, but has been missing for me ever since - hard to describe, but illustrated by 80's electronic music and retro space station like locales from space shows of the time. Not ominous, but in fact inviting, fun, bringing to mind retro night-life or something. With Descent 2 this sort of feel was always absent for me due to its colorful textures, while D1 did have it, especially in its lunar levels. This was only when I was very young, though - haven't been able to feel that vibe again for Descent. But in Overload it hit me like a train, again. I had really missed it, and here it is again. It really speaks well of the design team. Though I shouldn't be surprise, who would make a game that feels more like Descent than the creators of Descent?
All I can hope for is that the game sells well enough to warrant many more single-player missions from the designers, so it's a game of longevity rivalling that of Descent's.