D2X-XL v1.15 Retrospect
Posted: Thu Jul 28, 2011 6:03 am
D2X-XL v1.15 is around for quite a while now, having gathered over 200 entries in its changelog, and so I thought I write a little retrospect, bringing its main features back into memory. So here's the major additions and improvements v1.15 has brought:
I can seeeee you!
The first pico second of a thermonuclear explosion:
No, this isn't Descent 3!
The firy blossom of destruction:
- Anaglyph stereoscopic rendering
- Support for three different player ship types
- Vastly improved lightmaps
- Realtime glow
- Rain and snow particle fx
- External tracker support via XML queries
- Improved level building and modding support (directed exits, mission configs)
- Shockwave effect w/ frame postprocessing
- Much improved explosions with a gorgeous shrapnel effect
- Improved RADAR
- Particles are handled more efficiently
- The game runs much better on low end machines
- Improved shadow rendering creating soft shadows
- Better collision handling
I can seeeee you!
The first pico second of a thermonuclear explosion:
No, this isn't Descent 3!
The firy blossom of destruction: