DLE-XP questions and answers
Moderator: Aus-RED-5
my door is sideways....
how do make the door rotate? No matter what I try when I add the wall/door it always comes up sideways. I try set point mode, set line mode, set side mode, all 4 corners, and no matter what I do the door is sideways. I can rotate the texture but as soon as you shoot it with a flare the door opens and the texture is reset to the sideways door? I realize these are \"noob\" questions and I do always search the questions and answer section, which I practically have memorized having read through it so many times, and use the online manual but I can't seem to find these answers. Oh well for now I'll just use a round door so you can't tell.
D1 object trigger
does D1 support object triggers? not much on the help manual page about object triggers....how does one set up an object trigger on d1?
d1 is my favorite game
I like d2 and everything beyond that but for some reason I just like d1 the best, I just like the way it looks I guess but i will probably start working with d2- in the future. I do wish the 174 walls limit for d1 was fixed , ok I'll shut up now
Still,.........
I really, really appreciate all the work you've done on this program and I absolutely LOVE it.
d1 prison doors,
I can't seem to change the primary texture surrounding them. You can't do it the same way you change the texture surrounding a door or fan etc. Is there a way to do it?
can't see this part in the post..............
sorry I typed the first part of my question on the subject window...oops. I was talking about prison doors on d1. there is a little tiny bit of texture visible around the outside of the prison and it looks like metl60 but there is no way to change it. the \"metl60\" doesn't appear in the texture editing 1st window the only thing you see when you are on the prison door with the cube is \"door24 - anim\" just wondering if there is a way to change the tiny bit of texture around it to match other textures
A rule of thumb is that if a texture is purple (or dark red) in areas where it should be transparent, these areas will be made transparent even if the texture is an overlay for another texture, and if the texture is used as an overlay, the base texture will be made transparent in the same areas. Doors are a good example for this.
If the transparent areas are black, the base texture will be shown where the overlay texture is transparent.
If the transparent areas are black, the base texture will be shown where the overlay texture is transparent.
A couple of questions..
1. I am trying to make a door with a texture on it to match the wall it's on. I am pretty sure I've seen this before on D1 first strike. Door 17 looks like a door with no texture on it or rock001. When I add door standard and then try to put a different texture on it I get a message saying \"Changing the texture of a door only affects how a door will look before it's opened.You can use this trick to hide a door until it is used for the first time.\". How do I change the texture on the doors that look like a wall opening instead of a door?
2. Can I stop light from shining through a closed door. I have a door in a dark room with a light ceiling texture right on the other side of it but I can't get it to not shine through the door when it's closed. Is it possible to stop this from happening? I can't figure out how to get it to stop doing that. Probably a dumb question but I can't figure it out.
2. Can I stop light from shining through a closed door. I have a door in a dark room with a light ceiling texture right on the other side of it but I can't get it to not shine through the door when it's closed. Is it possible to stop this from happening? I can't figure out how to get it to stop doing that. Probably a dumb question but I can't figure it out.
- Aus-RED-5
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Re: A couple of questions..
I'm sure others here can give you a better ideas, but one of the ways to do this is to turn off "average corner lighting" in the "Lights" tab. Mark the boxes/ rooms you don't want to show light through and hit apply.reetus wrote:2. Can I stop light from shining through a closed door. I have a door in a dark room with a light ceiling texture right on the other side of it but I can't get it to not shine through the door when it's closed. Is it possible to stop this from happening? I can't figure out how to get it to stop doing that. Probably a dumb question but I can't figure it out.
Should look like this.
Or even with a light source on the other side it will look like this.
No light going through.
Actually, a door is not a single texture, but a group of textures ('frames') showing different states of the opening process of the door. So just putting a regular texture over it will only hide the door until it is first operated and all it's frames are displayed one after the other.
The only way to completely change a door's appearance is to edit each single animation frame of the door.
To do that, you can get DTX2, export all door frames to bitmaps, and change them with some image editing program. The see-through space of an opening door needs to be marked with a special, purplish color. You best copy that color from the original frame image.
There's no way to keep light going through a closed door, as the light is precomputed for the case of an open door, and D2(X(-XL)) does not recompute the light dynamically for such cases.
The only way to completely change a door's appearance is to edit each single animation frame of the door.
To do that, you can get DTX2, export all door frames to bitmaps, and change them with some image editing program. The see-through space of an opening door needs to be marked with a special, purplish color. You best copy that color from the original frame image.
There's no way to keep light going through a closed door, as the light is precomputed for the case of an open door, and D2(X(-XL)) does not recompute the light dynamically for such cases.
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- Aus-RED-5
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Couple of things to do is.Junior Pilot wrote:How would I make a robot face the opposite way from what it was originally facing (as in, turn it around) in DLE-XP?
EDIT: Better question: How do I rotate an object (like say, a robot) around a certain axis?
1) Set Object Mode
2) Click on "view" and select "Editor Tool Bar".
Now right click on the object you wish to rotate.
Depending on what "face" you have selected.
You can rotate the ship however you want using the Editor Tool Bar.
Hope this helps.
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- Chaos Death Saurer
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- Chaos Death Saurer
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Create a new level with DLE-XP. Save and reload that level. When reloading it, DLE-XP's hog manager is opened. Use it to delete the rdl file from the hogfile and to import your rdl file into the hog file.reetus wrote:How do I convert an rdl to a hog?
Use yahoma and build a new hog from the rdl?
They are rdl's exported from a mission I made.
Use DLE-XP's mission editor to correct mission and rdl file names that are stored in the hog file.
Is there anywhere I can get a manual or readme about the features of dle xp. I really like some or the stuff you guys do with your levels, but have no clue how to do certain things like import d3 textures, glass walls, cameras(custom robots,weapons...the list is long) and stuff like that.
and on another note...
THANK YOU WHOEVER MADE THE LIGHTING FEATURE IN DLE XP!!! You have no idea how hard it was for me to light my levels with the original d2 level editor.
and on another note...
THANK YOU WHOEVER MADE THE LIGHTING FEATURE IN DLE XP!!! You have no idea how hard it was for me to light my levels with the original d2 level editor.
The BP Pilot.
Bryan Aamot made it, and I fixed and enhanced it.
You can find some DLE-XP specific stuff in my Descent 2 site's DLE-XP area, and some level editing basics here.
You can also ask questions about how to do something particular in the DLE-XP Q&A thread.
You can find some DLE-XP specific stuff in my Descent 2 site's DLE-XP area, and some level editing basics here.
You can also ask questions about how to do something particular in the DLE-XP Q&A thread.