Vertigo Bots being replaced by D1 bots

For Descent, Descent II and Descent3 level editing and modification assistance.
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TRUEpiiiicness
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Vertigo Bots being replaced by D1 bots

Post by TRUEpiiiicness »

To put it simply, I've converted the levels in The Countdown to vertigo and added the corresponding bots.
Unfortunately, when I go into the mines, the vertigo bots are replaced with D1 bots.
I've heard of this situation before but couldn't find any solution, hence this post.
Currently working on Descent: The Countdown Level 22 (Ogep'rgs) (Geometry)
Descent: The Countdown
Normal levels done 21/27
Secret levels done 2/3
Next level to be done: Level 23 (IO Sulphur Refinery)
The grand collection (Only after Descent: The Countdown)
??? ?/?
??? ?/?
Note
Any levels I make are free to use (even redesign) and include in any mission set. Just pm me if you going to do so.

Descent levels be like
Ah yes
Enslaved squares
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Pumo
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Re: Vertigo Bots being replaced by D1 bots

Post by Pumo »

Check your .mn2 file.
It should read 'zname = (name of your mission)' instead of 'name = (name of your mission)'.

The 'z' makes it a Vertigo-enabled mission, so D2 can read it correctly.
[Pumo software main website] - Pumo Mines current release: v1.1 (12 Levels) -- [Official R.a.M. Land's website] (You can find my music here)
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TRUEpiiiicness
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Re: Vertigo Bots being replaced by D1 bots

Post by TRUEpiiiicness »

Thats unexpectedly really simple. I thought it would be more difficult to solve.
It just goes to show how important it is to get everything right. Even down to a single letter.
Thanks for the help.
Currently working on Descent: The Countdown Level 22 (Ogep'rgs) (Geometry)
Descent: The Countdown
Normal levels done 21/27
Secret levels done 2/3
Next level to be done: Level 23 (IO Sulphur Refinery)
The grand collection (Only after Descent: The Countdown)
??? ?/?
??? ?/?
Note
Any levels I make are free to use (even redesign) and include in any mission set. Just pm me if you going to do so.

Descent levels be like
Ah yes
Enslaved squares
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LightWolf
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Re: Vertigo Bots being replaced by D1 bots

Post by LightWolf »

Just make sure to include d2x.ham (renamed after your hog file) in your mission. A side effect of Rebirth removing persistent mods from mission to mission (so you don't i.e. fight enemy within mechs while playing some random mission) was that Vertigo mechs also aren't persistent, leading to missing robot errors.
Whatever I just said, I hope you understood it correctly. Understood what I meant, I mean.
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