Search found 9 matches

by Sylandrophol
Wed Aug 18, 2021 12:50 pm
Forum: Descent Level Spotlight
Topic: [D1 Singleplayer / Co-op] "Quotiency" Development Thread
Replies: 14
Views: 20643

Re: [D1 Singleplayer / Co-op] "Quotiency" Development Thread

Parabolicus wrote: Wed Aug 18, 2021 10:34 am
Sylandrophol wrote: Wed Aug 18, 2021 12:38 am is level 13 ready to be taken up for grabs? figure i might pitch in and help out w/ stuff if needed
Absolutely.
gotcha, thank you
by Sylandrophol
Wed Aug 18, 2021 12:38 am
Forum: Descent Level Spotlight
Topic: [D1 Singleplayer / Co-op] "Quotiency" Development Thread
Replies: 14
Views: 20643

Re: [D1 Singleplayer / Co-op] "Quotiency" Development Thread

is level 13 ready to be taken up for grabs? figure i might pitch in and help out w/ stuff if needed
by Sylandrophol
Tue Mar 20, 2018 4:29 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2097
Views: 1141793

Re: Descent 1 1/2

Completely forgot about my level like the numbnuts that i am, will try to get it finished (mostly) later this week.
by Sylandrophol
Mon Feb 19, 2018 3:22 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2097
Views: 1141793

Re: Descent 1 1/2

Hey, just letting y'all know that i haven't been able to work on my level atm, life's been a bit rough around my end, plus i've been around my discord too, and that's been a bit of a hassle on my end.

Hope you guys understand.
by Sylandrophol
Wed Jan 10, 2018 6:21 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2097
Views: 1141793

Re: Descent 1 1/2

Yeah, hm. Fold Zandura definitely was an inspiration for Rakghou Moroni, I did use the Baloris Prime sand-y textures when I was first making it, but i really didn't care for it. I'll try and experiment around with different colors. Alright, as i said, i experimented around with different colors ...
by Sylandrophol
Wed Jan 10, 2018 6:02 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2097
Views: 1141793

Re: Descent 1 1/2

Yeah, hm. Fold Zandura definitely was an inspiration for Rakghou Moroni, I did use the Baloris Prime sand-y textures when I was first making it, but i really didn't care for it.

I'll try and experiment around with different colors.
by Sylandrophol
Wed Jan 10, 2018 2:32 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2097
Views: 1141793

Re: Descent 1 1/2

Working on Rakghou Moroni at the moment, i'd guesstimate that i'm around 25% done with the level, but that can change. Have some DLE screencaps of what i have so far. https://i.gyazo.com/08b83288749cf7c6832e0cfddea34b7d.png https://i.gyazo.com/9e8ee6968d6b7b9734358b163f5554a0.png https://i.gyazo.com ...
by Sylandrophol
Sat Jan 06, 2018 3:45 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2097
Views: 1141793

Re: Descent 1 1/2

https://i.gyazo.com/294fbdb4077937e421213103e674c977.png Now, this is indeed a work in progress in it's current state, but here's a DLE shot of what i have so far on Level 45, which i've decided to call Rakghou Moroni, in vein of some of the more "out there" names that Vertigo has, take Fold ...
by Sylandrophol
Sat Jan 06, 2018 1:56 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2097
Views: 1141793

Re: Descent 1 1/2

★■◆● it, if it's open, i'd like to have Level 45, please. I know, first post here, and i'm still fairly new to this whole Descent mapmaking business, but i'd like to throw my hat into the ring and contribute to this map pack.