gotcha, thank youParabolicus wrote: ↑Wed Aug 18, 2021 10:34 amAbsolutely.Sylandrophol wrote: ↑Wed Aug 18, 2021 12:38 am is level 13 ready to be taken up for grabs? figure i might pitch in and help out w/ stuff if needed
Search found 9 matches
- Wed Aug 18, 2021 12:50 pm
- Forum: Descent Level Spotlight
- Topic: [D1 Singleplayer / Co-op] "Quotiency" Development Thread
- Replies: 14
- Views: 20643
Re: [D1 Singleplayer / Co-op] "Quotiency" Development Thread
- Wed Aug 18, 2021 12:38 am
- Forum: Descent Level Spotlight
- Topic: [D1 Singleplayer / Co-op] "Quotiency" Development Thread
- Replies: 14
- Views: 20643
Re: [D1 Singleplayer / Co-op] "Quotiency" Development Thread
is level 13 ready to be taken up for grabs? figure i might pitch in and help out w/ stuff if needed
- Tue Mar 20, 2018 4:29 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2097
- Views: 1141793
Re: Descent 1 1/2
Completely forgot about my level like the numbnuts that i am, will try to get it finished (mostly) later this week.
- Mon Feb 19, 2018 3:22 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2097
- Views: 1141793
Re: Descent 1 1/2
Hey, just letting y'all know that i haven't been able to work on my level atm, life's been a bit rough around my end, plus i've been around my discord too, and that's been a bit of a hassle on my end.
Hope you guys understand.
Hope you guys understand.
- Wed Jan 10, 2018 6:21 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2097
- Views: 1141793
Re: Descent 1 1/2
Yeah, hm. Fold Zandura definitely was an inspiration for Rakghou Moroni, I did use the Baloris Prime sand-y textures when I was first making it, but i really didn't care for it. I'll try and experiment around with different colors. Alright, as i said, i experimented around with different colors ...
- Wed Jan 10, 2018 6:02 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2097
- Views: 1141793
Re: Descent 1 1/2
Yeah, hm. Fold Zandura definitely was an inspiration for Rakghou Moroni, I did use the Baloris Prime sand-y textures when I was first making it, but i really didn't care for it.
I'll try and experiment around with different colors.
I'll try and experiment around with different colors.
- Wed Jan 10, 2018 2:32 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2097
- Views: 1141793
Re: Descent 1 1/2
Working on Rakghou Moroni at the moment, i'd guesstimate that i'm around 25% done with the level, but that can change. Have some DLE screencaps of what i have so far. https://i.gyazo.com/08b83288749cf7c6832e0cfddea34b7d.png https://i.gyazo.com/9e8ee6968d6b7b9734358b163f5554a0.png https://i.gyazo.com ...
- Sat Jan 06, 2018 3:45 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2097
- Views: 1141793
Re: Descent 1 1/2
https://i.gyazo.com/294fbdb4077937e421213103e674c977.png Now, this is indeed a work in progress in it's current state, but here's a DLE shot of what i have so far on Level 45, which i've decided to call Rakghou Moroni, in vein of some of the more "out there" names that Vertigo has, take Fold ...
- Sat Jan 06, 2018 1:56 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2097
- Views: 1141793
Re: Descent 1 1/2
★■◆● it, if it's open, i'd like to have Level 45, please. I know, first post here, and i'm still fairly new to this whole Descent mapmaking business, but i'd like to throw my hat into the ring and contribute to this map pack.